Category:File formats
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In this category belongs all file formats that are used and supported in the Super Mario Galaxy games. Detailed information about a file format can be found by clicking on its file extension.
| Extension | Magic | Class name | Games | Description | |
|---|---|---|---|---|---|
| Common | |||||
| arc | RARC | JKRArchive | both | JKernel archive | |
| [[Yaz0 | szs]] | Yaz0 | JKRDecomp | both | SZS-compressed data |
| szp | Yay0 | JKRDecomp | both | SZP-compressed data (Outdated) | |
| bcsv | n/a | JMapInfo | both | JMap flatbuffer data | |
| tbl | n/a | JMapInfo | both | Sorted JMap data | |
| bcam | n/a | JMapInfo | both | JMap camera data | |
| canm | ANDOCKAN ANDOCANM |
CameraAnim | both | Camera key frames | |
| gst | n/a | GhostPacket | both | Ghost movement | |
| pad | n/a | PadRecorder | SMG2 | Wiimote controls | |
| jpc | JPAC2-10 | JPAEmitterArchiveLoaderDataBase | both | JParticle container | |
| Texts | |||||
| bmg | MESGbmg1 | ? | SMG1 | Binary message container | |
| msbt | MsgStdBn | LMS_Message | SMG2 | LMS text data | |
| msbf | MsgFlwBn | LMS_Flowchart | SMG2 | LMS flow data | |
| Models | |||||
| kcl | n/a | KCollision | both | Collision mesh | |
| pa | n/a | JMapInfo | both | Collision attributes (BCSV) | |
| bdl | J3D2bdl4 | J3DModelData | both | J3D display lists | |
| bmd | J3D2bmd3 | J3DModelData | both | J3D model | |
| banmt | n/a | JMapInfo | both | Animation table (BCSV) | |
| bck | J3D1bck1 | J3DAnmTransformKey | both | J3D skeletal transformation (key) | |
| bca | J3D1bca1 | J3DAnmTransformFull | both | J3D skeletal transformation (full, not usable) | |
| btk | J3D1btk1 | J3DAnmTextureSRTKey | both | J3D texture animation | |
| brk | J3D1brk1 | J3DAnmTevRegKey | both | J3D TEV color animation | |
| btp | J3D1btp1 | J3DAnmTexPattern | both | J3D texture pattern animation | |
| bpk | J3D1bpk1 | J3DAnmColorKey | both | J3D color animation (key) | |
| bpa | J3D1bpa1 | J3DAnmColorFull | both | J3D color animation (full, not usable) | |
| bva | J3D1bva1 | J3DAnmVisibilityFull | both | J3D visibility animation (full) | |
| blk | J3D1blk1 | J3DAnmClusterKey | both | J3D cluster animation (key, not usable) | |
| bla | J3D1bla1 | J3DAnmClusterFull | both | J3D cluster animation (full, not usable) | |
| bxk | J3D1bxk1 | J3DAnmVtxColorKey | both | J3D vertex color animation (key, not usable) | |
| bxa | J3D1bxa1 | J3DAnmVtxColorFull | both | J3D vertex color animation (full, not usable) | |
| fur.txt | n/a | FurParam | both | Fur map parameters | |
| Image & video formats | |||||
| bti | n/a | JUTTexture | both | JUtility image | |
| thp | THP0 | ? | SMG1 | Prerendered video | |
| Sound & audio formats | |||||
| ast | STRM | JAIStream | both | JAudio stream | |
| bas | n/a | JAUSoundAnimation | both | Sound animation | |
| bms | n/a | JAISeq | both | JAudio music sequence | |
| aw | n/a | JASWaveArc | both | JAudio wave archive | |
| baa | AA_< | JAUAudioArcLoader | both | JAudio audio archive | |
| cit | n/a | ? | both | Chord information table | |
| bct | n/a | ? | both | Wii Remote sound info | |
| csw | n/a | ? | both | Wii Remote sound effect | |
| bme | n/a | ? | both | ? | |
| bmt | n/a | ? | both | ? | |
| brs | n/a | ? | both | ? | |
| Nintendo Ware for Revolution formats | |||||
| tpl | n/a | nw4r::lyt::res::Picture | both | NW4R texture | |
| brlyt | RLYT | nw4r::lyt::Layout | both | NW4R layout structure | |
| brlan | RLAN | nw4r::lyt::AnimResource | both | NW4R layout animation | |
| brfnt | RFNT | nw4r::ut::ResFont | both | NW4R font | |
| Revolution formats | |||||
| rso | n/a | RSO | both | Relocatable object file | |
| sel | n/a | RSO | both | RSO symbol export table | |
| arc | Uª8- | ? | both | U8 archive | |
| bnr | n/a | ? | both | Wii menu banner | |
| bwav | n/a | ? | both(?) | ? | |